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	<title>Menéame: comentarios [3706109]</title>
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	<pubDate>Mon, 15 Aug 2022 08:11:41 +0000</pubDate>
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		<meneame:comment_id>36435456</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>18</meneame:order>
		<meneame:user>--682766--</meneame:user>
		<meneame:votes>1</meneame:votes>
		<meneame:karma>40</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#18 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c018#c-18</link>
		<pubDate>Mon, 15 Aug 2022 08:11:41 +0000</pubDate>
		<dc:creator>--682766--</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c018#c-18</guid>
		<description><![CDATA[<p>[Usuario deshabilitado]</p><p>&#187;&nbsp;autor: <strong>--682766--</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36402678</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>17</meneame:order>
		<meneame:user>bibubibu</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>7</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#17 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c017#c-17</link>
		<pubDate>Wed, 10 Aug 2022 14:01:29 +0000</pubDate>
		<dc:creator>bibubibu</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c017#c-17</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-16" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c016#c-16" rel="nofollow">#16</a> Los informáticos me imagino que todos lo teníamos. Pero puedes tener razón que podíamos ser pocos (era una época en que la informática no se tomaba nada en serio).<br />
<br />
Pero de todas formas el 486 tampoco era un pepino de ordenador y movía el DOOM, Wolfstein,Quake perfectamente (y repito, sin bugs), eran una maravilla de juegos, concentrados en diskettes.</p><p>&#187;&nbsp;autor: <strong>bibubibu</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36402605</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>16</meneame:order>
		<meneame:user>musg0</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>7</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#16 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c016#c-16</link>
		<pubDate>Wed, 10 Aug 2022 13:53:40 +0000</pubDate>
		<dc:creator>musg0</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c016#c-16</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-15" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c015#c-15" rel="nofollow">#15</a> y no lo tenía cualquiera</p><p>&#187;&nbsp;autor: <strong>musg0</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36401830</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>15</meneame:order>
		<meneame:user>bibubibu</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>7</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#15 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c015#c-15</link>
		<pubDate>Wed, 10 Aug 2022 12:21:00 +0000</pubDate>
		<dc:creator>bibubibu</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c015#c-15</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-14" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c014#c-14" rel="nofollow">#14</a> Con un 486 lo movía perfectamente.</p><p>&#187;&nbsp;autor: <strong>bibubibu</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36399709</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>14</meneame:order>
		<meneame:user>musg0</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>7</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#14 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c014#c-14</link>
		<pubDate>Wed, 10 Aug 2022 08:26:14 +0000</pubDate>
		<dc:creator>musg0</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c014#c-14</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-8" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c08#c-8" rel="nofollow">#8</a> <i>En un par de disketts tenías un juego cojonudo</i> <br />
No sé con qué sentido dices esto. En su día Doom usaba una técnica de renderizado novedosa que sólo funcionaba en ordenadores de 32 bits y consumía 4 megas de memoria, que no solían tener los ordenadores normales. Me he descargado un .zip de unos 5.7 megas, que serían 4 diskettes, descomprimido ocupa 13 megas, y yo tenía un disco de 40 megas.<br />
Visto desde ahora tendrá una mierda de requisitos, pero en su día cualquiera no podía jugar a Doom</p><p>&#187;&nbsp;autor: <strong>musg0</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36393761</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>13</meneame:order>
		<meneame:user>ContinuumST</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>17</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#13 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c013#c-13</link>
		<pubDate>Tue, 09 Aug 2022 12:27:07 +0000</pubDate>
		<dc:creator>ContinuumST</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c013#c-13</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-12" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c012#c-12" rel="nofollow">#12</a> Supongo que me cae (cayó) mal su actitud de prepotente tontolhaba... no dudo de su talento, no... son simplemente sus códigos no verbales y su talante ante las cosas. Y sí, me cae infinitamente mejor Romero, por todo. <img data-src="https://cdn.mnmstatic.net/v_149/img/menemojis/36/smiley.png" alt=":-)" title=":-)" width="18" height="18" src="https://cdn.mnmstatic.net/v_149/img/g.gif" class="emoji lazy" /></p><p>&#187;&nbsp;autor: <strong>ContinuumST</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36393736</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>12</meneame:order>
		<meneame:user>TALIVAN_HORTOGRAFICO</meneame:user>
		<meneame:votes>1</meneame:votes>
		<meneame:karma>20</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#12 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c012#c-12</link>
		<pubDate>Tue, 09 Aug 2022 12:25:05 +0000</pubDate>
		<dc:creator>TALIVAN_HORTOGRAFICO</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c012#c-12</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-4" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c04#c-4" rel="nofollow">#4</a> Porque serás &#34;Romerista&#34;, pero lo guay es que no hay por qué escoger.</p><p>&#187;&nbsp;autor: <strong>TALIVAN_HORTOGRAFICO</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36386739</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>11</meneame:order>
		<meneame:user>ccguy</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>20</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#11 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c011#c-11</link>
		<pubDate>Mon, 08 Aug 2022 14:29:31 +0000</pubDate>
		<dc:creator>ccguy</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c011#c-11</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-3" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c03#c-3" rel="nofollow">#3</a> es una entrevista para saborear, aprender y disfrutar.<br />
<br />
Si quieres un resumen, no es para ti.</p><p>&#187;&nbsp;autor: <strong>ccguy</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36386323</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>10</meneame:order>
		<meneame:user>Zamarro</meneame:user>
		<meneame:votes>3</meneame:votes>
		<meneame:karma>44</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#10 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c010#c-10</link>
		<pubDate>Mon, 08 Aug 2022 13:40:21 +0000</pubDate>
		<dc:creator>Zamarro</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c010#c-10</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-3" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c03#c-3" rel="nofollow">#3</a> Cualquier cosa de carmack o romero es oro puro. son los creadores la base de los juegos actuales y la mejora de graficos.</p><p>&#187;&nbsp;autor: <strong>Zamarro</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36385907</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>9</meneame:order>
		<meneame:user>hijomotoss</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>9</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#9 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c09#c-9</link>
		<pubDate>Mon, 08 Aug 2022 12:43:13 +0000</pubDate>
		<dc:creator>hijomotoss</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c09#c-9</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-8" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c08#c-8" rel="nofollow">#8</a> ahi le has dado.</p><p>&#187;&nbsp;autor: <strong>hijomotoss</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36385624</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>8</meneame:order>
		<meneame:user>bibubibu</meneame:user>
		<meneame:votes>2</meneame:votes>
		<meneame:karma>19</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#8 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c08#c-8</link>
		<pubDate>Mon, 08 Aug 2022 12:08:12 +0000</pubDate>
		<dc:creator>bibubibu</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c08#c-8</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-1" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c01#c-1" rel="nofollow">#1</a> Para mi, los mejores juegos de la historia.<br />
<br />
En un par de disketts tenías un juego cojonudo y lo que es más importante, sin bugs (o al menos yo nunca jamás me encontré ninguno).</p><p>&#187;&nbsp;autor: <strong>bibubibu</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36384986</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>7</meneame:order>
		<meneame:user>RexPelagius</meneame:user>
		<meneame:votes>2</meneame:votes>
		<meneame:karma>29</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#7 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c07#c-7</link>
		<pubDate>Mon, 08 Aug 2022 11:08:47 +0000</pubDate>
		<dc:creator>RexPelagius</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c07#c-7</guid>
		<description><![CDATA[<p>El podcast de Lex Fridman tiene entrevistas muy buenas. Recomiendo echar un vistazo al canal al que no lo conozca</p><p>&#187;&nbsp;autor: <strong>RexPelagius</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36383423</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>6</meneame:order>
		<meneame:user>O.OOЄ</meneame:user>
		<meneame:votes>2</meneame:votes>
		<meneame:karma>33</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#6 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c06#c-6</link>
		<pubDate>Mon, 08 Aug 2022 08:15:03 +0000</pubDate>
		<dc:creator>O.OOЄ</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c06#c-6</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-3" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c03#c-3" rel="nofollow">#3</a> La estoy viendo por partes. Ojalá durase 10 horas.</p><p>&#187;&nbsp;autor: <strong>O.OOЄ</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36383396</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>5</meneame:order>
		<meneame:user>hijomotoss</meneame:user>
		<meneame:votes>1</meneame:votes>
		<meneame:karma>16</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#5 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c05#c-5</link>
		<pubDate>Mon, 08 Aug 2022 08:11:53 +0000</pubDate>
		<dc:creator>hijomotoss</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c05#c-5</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-2" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c02#c-2" rel="nofollow">#2</a> tu tambien te pasaste asi el Doom, god mode y armas infinitas.</p><p>&#187;&nbsp;autor: <strong>hijomotoss</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36383387</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>4</meneame:order>
		<meneame:user>ContinuumST</meneame:user>
		<meneame:votes>0</meneame:votes>
		<meneame:karma>17</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#4 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c04#c-4</link>
		<pubDate>Mon, 08 Aug 2022 08:11:05 +0000</pubDate>
		<dc:creator>ContinuumST</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c04#c-4</guid>
		<description><![CDATA[<p>Carmack siempre me cayó mal... no sé por qué.</p><p>&#187;&nbsp;autor: <strong>ContinuumST</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36383361</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>3</meneame:order>
		<meneame:user>--676807--</meneame:user>
		<meneame:votes>1</meneame:votes>
		<meneame:karma>9</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#3 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c03#c-3</link>
		<pubDate>Mon, 08 Aug 2022 08:07:56 +0000</pubDate>
		<dc:creator>--676807--</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c03#c-3</guid>
		<description><![CDATA[<p>[Usuario deshabilitado]</p><p>&#187;&nbsp;autor: <strong>--676807--</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36383148</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>2</meneame:order>
		<meneame:user>banksy</meneame:user>
		<meneame:votes>4</meneame:votes>
		<meneame:karma>37</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#2 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c02#c-2</link>
		<pubDate>Mon, 08 Aug 2022 07:37:44 +0000</pubDate>
		<dc:creator>banksy</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c02#c-2</guid>
		<description><![CDATA[<p><a class="tooltip c:3706109-1" href="https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c01#c-1" rel="nofollow">#1</a> A mi me viene a la mente IDDQD y IDKFA</p><p>&#187;&nbsp;autor: <strong>banksy</strong></p>]]></description>
	</item>

	<item>
		<meneame:comment_id>36382911</meneame:comment_id>
		<meneame:link_id>3706109</meneame:link_id>
		<meneame:order>1</meneame:order>
		<meneame:user>hijomotoss</meneame:user>
		<meneame:votes>3</meneame:votes>
		<meneame:karma>47</meneame:karma>
		<meneame:url>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes</meneame:url>
		<title>#1 Entrevista a John Carmack: Doom, Quake, RV, AGI, programación, videojuegos y cohetes (ENG)</title>
		<link>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c01#c-1</link>
		<pubDate>Mon, 08 Aug 2022 06:51:43 +0000</pubDate>
		<dc:creator>hijomotoss</dc:creator>
		<guid>https://www.meneame.net/story/entrevista-john-carmack-doom-quake-rv-agi-programacion-cohetes/c01#c-1</guid>
		<description><![CDATA[<p>Es oír Doom, quake y wolfestein y se me ponen los dedos tensos.</p><p>&#187;&nbsp;autor: <strong>hijomotoss</strong></p>]]></description>
	</item>

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